Intel University Games Showcase 2017 - Everend 1st Place in Visual Arts

Glitch Con Player’s Choice Award Winner - Everend

UW-Stout Best of Design 2016 Winner - Veridious

UW-Stout Best of Design 2016 Nominee - Kaia Model

Chancellor’s Award for Academic Excellence Recipient - 7 semesters

Honors Scholarship Recipient


Freelance Artist, Tombeaux, Wannigan Studios

October 2016 - April 2017


-Created historically accurate 3D environments and assets

-Produced photo-realistic PBR textures


Team Lead & 3D artistEverend, Strix Studio

September 2015 - June 2016


-Lead designer on gameplay and level design

-Developed high / low poly models and textures

-Built white box levels in unity

-Modeled low poly character models

-World artist and set dresser in Unity


Game CoordinatorPeople's Organization of Network Gaming, UW-Stout

May 2015 - May 2016


-Coordinated and hosted game tournaments at LAN's

-Created tournament schedule for each LAN

-2nd largest free LAN in the US


3D Art InternCreative Kingdoms, Madison WI

Summer 2015


-Gathered experience on working in a studio environment

-Worked on updating old game scenes with new assets

-Developed new scenes based on existing concept art

-Created new high-poly versions of old assets


InstructoriD Game Design and Development Academy, Seattle, WA

Summer 2015


-Taught classes of 8 students ranging from age 13-18 3D modeling & animation in Maya and Mudbox

-Worked with students individually making sure they learned the most possible

-Coordinated activities and supervised 8-16 campers daily and overnight


Hard Surface Modeler, HarveyUW-Stout

Spring 2015


-Worked with a large scale team of 40+ members divided into specializations

-Learned the basic structures of working within a large scale team

-Collaborated with researchers on developing the most authentic experience


3D Environment Artist & Level DesignerVeridious, Jim Henson Company (UW-Stout)

January 2015


-Two week, 8 person project to create an interactive environment with the Oculus Rift

-Further refined skills and allowed for specialization within the game design field

-Presented to Jim Henson Studios in Los Angeles, CA


Instructor, iD Tech Camps, West Lafayette, IN

Summer 2014


-Taught classes of 8 students ranging from age 7-18 VEX Robotics and basic programming in C as well as

game design with Minecraft

-Worked with students individually making sure they learned the most possible

-Understanding of basic teaching skills and coordination of students


Design InternIdeal, Chicago, IL

Summer 2012-13


-Assisted graphics & structural engineers with project development

-Gained experience in various departments : Customer Service, Art, & Design

-Expanded my knowledge of CAD design, renderings, mock ups, & customer support

-Experienced firsthand knowledge of corporate work environment: teamwork, project coordination, and



Software Skills



Substance Painter

UV Layout



3D Game Capstone

3D Game Art & Engines

3D Modeling I - III

2D Game Design

2D Pixel & Vector Art

Design Drawing

Computer Science 1 & 2

Interactive Design

Storyboarding & Sequential Narrative

Relevant Coursework