Intel University Games Showcase 2017 - Everend 1st Place in Visual Arts

Glitch Con Player’s Choice Award Winner - Everend

UW-Stout Best of Design 2016 Winner - Veridious

UW-Stout Best of Design 2016 Nominee - Kaia Model

Chancellor’s Award for Academic Excellence Recipient - 7 semesters

Honors Scholarship Recipient


Project Lead, JCB + SCAD


SCAD is collaborating with JCB to research and develop a concept for an immersive virtual reality experience introducing potential customers to the Teleskid. We are working to visually capture the machines elevated reach and height capabilities that set it apart from the competition.

Freelance Artist, Tombeaux, Wannigan Studios



-Created historically accurate 3D environments and assets

-Produced photo-realistic PBR textures


Team Lead & 3D artistEverend, Strix Studio

September 2015 - June 2016


-Lead designer on gameplay and level design

-Developed high / low poly models and textures

-Built white box levels in unity

-Modeled low poly character models

-World artist and set dresser in Unity


Game CoordinatorPeople's Organization of Network Gaming, UW-Stout

May 2015 - May 2016


-Coordinated and hosted game tournaments at LAN's

-Created tournament schedule for each LAN

-2nd largest free LAN in the US


3D Art InternCreative Kingdoms, Madison WI

Summer 2015


-Gathered experience on working in a studio environment

-Worked on updating old game scenes with new assets

-Developed new scenes based on existing concept art

-Created new high-poly versions of old assets


InstructoriD Game Design and Development Academy, Seattle, WA

Summer 2015


-Taught classes of 8 students ranging from age 13-18 3D modeling & animation in Maya and Mudbox

-Worked with students individually making sure they learned the most possible

-Coordinated activities and supervised 8-16 campers daily and overnight


Hard Surface Modeler, HarveyUW-Stout

Spring 2015


-Worked with a large scale team of 40+ members divided into specializations

-Learned the basic structures of working within a large scale team

-Collaborated with researchers on developing the most authentic experience


3D Environment Artist & Level DesignerVeridious, Jim Henson Company (UW-Stout)

January 2015


-Two week, 8 person project to create an interactive environment with the Oculus Rift

-Further refined skills and allowed for specialization within the game design field

-Presented to Jim Henson Studios in Los Angeles, CA


Instructor, iD Tech Camps, West Lafayette, IN

Summer 2014


-Taught classes of 8 students ranging from age 7-18 VEX Robotics and basic programming in C as well as

game design with Minecraft

-Worked with students individually making sure they learned the most possible

-Understanding of basic teaching skills and coordination of students


Design InternIdeal, Chicago, IL

Summer 2012-13


-Assisted graphics & structural engineers with project development

-Gained experience in various departments : Customer Service, Art, & Design

-Expanded my knowledge of CAD design, renderings, mock ups, & customer support

-Experienced firsthand knowledge of corporate work environment: teamwork, project coordination, and



Software Skills



Substance Painter

UV Layout




Marmoset Toolbag