Intel University Games Showcase 2017 - Everend 1st Place in Visual Arts

Glitch Con Player’s Choice Award Winner - Everend

UW-Stout Best of Design 2016 Winner - Veridious

UW-Stout Best of Design 2016 Nominee - Kaia Model

Chancellor’s Award for Academic Excellence Recipient - 7 semesters

Honors Scholarship Recipient

Awards


Freelance Artist, Tombeaux, Wannigan Studios

October 2016 - April 2017

 

-Created historically accurate 3D environments and assets

-Produced photo-realistic PBR textures

 

Team Lead & 3D artistEverend, Strix Studio

September 2015 - June 2016

 

-Lead designer on gameplay and level design

-Developed high / low poly models and textures

-Built white box levels in unity

-Modeled low poly character models

-World artist and set dresser in Unity

 

Game CoordinatorPeople's Organization of Network Gaming, UW-Stout

May 2015 - May 2016

 

-Coordinated and hosted game tournaments at LAN's

-Created tournament schedule for each LAN

-2nd largest free LAN in the US

 

3D Art InternCreative Kingdoms, Madison WI

Summer 2015

 

-Gathered experience on working in a studio environment

-Worked on updating old game scenes with new assets

-Developed new scenes based on existing concept art

-Created new high-poly versions of old assets

 

InstructoriD Game Design and Development Academy, Seattle, WA

Summer 2015

 

-Taught classes of 8 students ranging from age 13-18 3D modeling & animation in Maya and Mudbox

-Worked with students individually making sure they learned the most possible

-Coordinated activities and supervised 8-16 campers daily and overnight

 

Hard Surface Modeler, HarveyUW-Stout

Spring 2015

 

-Worked with a large scale team of 40+ members divided into specializations

-Learned the basic structures of working within a large scale team

-Collaborated with researchers on developing the most authentic experience

 

3D Environment Artist & Level DesignerVeridious, Jim Henson Company (UW-Stout)

January 2015

 

-Two week, 8 person project to create an interactive environment with the Oculus Rift

-Further refined skills and allowed for specialization within the game design field

-Presented to Jim Henson Studios in Los Angeles, CA

 

Instructor, iD Tech Camps, West Lafayette, IN

Summer 2014

 

-Taught classes of 8 students ranging from age 7-18 VEX Robotics and basic programming in C as well as

game design with Minecraft

-Worked with students individually making sure they learned the most possible

-Understanding of basic teaching skills and coordination of students

 

Design InternIdeal, Chicago, IL

Summer 2012-13

 

-Assisted graphics & structural engineers with project development

-Gained experience in various departments : Customer Service, Art, & Design

-Expanded my knowledge of CAD design, renderings, mock ups, & customer support

-Experienced firsthand knowledge of corporate work environment: teamwork, project coordination, and

execution

Expereience


Software Skills

Maya

Unity

NDO

ZBrush

Photoshop

Illustrator

Premiere

InDesign

3D Game Capstone

3D Game Art & Engines

3D Modeling I - III

2D Game Design

2D Pixel & Vector Art

Design Drawing

Computer Science 1 & 2

Interactive Design

Storyboarding & Sequential Narrative

Relevant Coursework