Intel University Games Showcase 2017 - Everend 1st Place in Visual Arts

Glitch Con Player’s Choice Award Winner - Everend

UW-Stout Best of Design 2016 Winner - Veridious

UW-Stout Best of Design 2016 Nominee - Kaia Model

Chancellor’s Award for Academic Excellence Recipient - 7 semesters

Honors Scholarship Recipient

Awards


SCAD, Environment Artist, Search for the Gryphon

Present

SCAD is collaborating with many disciplines within the school to create a themed entertainment VR experience. You will get to board a submarine, adorn your headset, and visit the ocean off the coast of Georgia.

SCAD, Peer Tutor

Present

Work one on one with students to teach various software packages such as Maya, Unreal Engine, Substance Painter, Arnold, Renderman, Lighting, Modeling, and UVing.

JCB + SCAD, Co-Lead & VR Producer

Fall 2018

SCAD is collaborating with JCB to research and develop a concept for an immersive virtual reality experience introducing potential customers to the Teleskid. We are working to visually capture the machines elevated reach and height capabilities that set it apart from the competition

Wannigan Studios, Freelance Artist, Tombeaux

2017

-Created historically accurate 3D environments and assets

-Produced photo realistic PBR textures

-Worked on high resolution hero objects and textures

Strix Studio (UW-Stout), Design Lead & 3D Artist, Everend

September 2015 - June 2016

-Lead designer for gameplay, level design, playtesting

-Developed high / low poly models and textures

-Built white box levels in Unity

-World artist and set dresser in Unity

People’s Organization for Network Gaming, Game Coordinator, (PONG)

May 2015 - May 2016

-Coordinated and hosted game tournaments at LANs

-Created tournament schedule for each LAN

-Second largest free LAN in the United States and four LANs hosted each year

Creative Kingdoms, 3D Art Intern, Clubhouse Crew & MagiQuest Rise of the Totem Masters

Summer 2015

-Gathered experience on working in a studio environment

-Worked on updating old game scenes with new assets

-Developed new scenes based on existing concept art

-Created new high-poly versions of old assets

Experience


Software Skills

Maya

Unreal Engine

Substance Painter

Substance Designer

UV Layout

Arnold

Renderman

ZBrush

Photoshop

Marmoset Toolbag