Mitchel Clayton
Mitchel Clayton
3D Generalist @ Naughty Dog
Los Angeles, United States

Hi my name is Mitchel Clayton, and I have a strong passion for world building and realtime environments. I attended the University of Wisconsin - Stout where I graduated with a BFA in Game Design and Development and then pursued a graduate degree in Visual Effects at Savannah College of Art and Design. I have always had a passion for building worlds both physical and digital, from early childhood I spent a lot of my time building large cities out of whatever was available in the recycling bin. Most recently I was able to create city landscapes of Seattle while working on the Last of Us Part II at Naughty Dog. It has been a great experience to bring the city of Seattle to life in game format. I am excited for a future in the game industry and am looking forward to new opportunities.

Resume PDF

Skills

3D ModelingEnvironment ModelingHard Surface ModelingUV MappingPBR TexturingRetopologyLeadershipLevel DesignGame DevelopmentVehicle Modeling3D Prototyping

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unity
Unity
Arnold
Arnold
RenderMan
RenderMan
Photoshop
Photoshop
ZBrush
ZBrush

Productions

  • D20161201 03 reveal trailer thumbs 01 eed770f71049a868341614cae060d37f
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      3D Generalist
    • Company
      Naughty Dog
  • Header
    • Video Game
      Tombeaux
    • Year
      2018
    • Role
      Contract Artist
    • Company
      Wannigan Studios
  • Everendlogo hi white
    • Video Game
      Everend
    • Year
      2016
    • Role
      Design Lead & Environment Artist
    • Company
      Strix Studio
  • Mqc rise of the totem masters
    • Video Game
      MagiQuest: Rise of the Totem Masters
    • Year
      2016
    • Role
      3D Artist Intern
    • Company
      Creative Kingdoms
  • Clubhouse crew game logo
    • Video Game
      Great Wolf Kids: Clubhouse Crew
    • Year
      2014
    • Role
      3D Artist Intern
    • Company
      Creative Kingdoms

Experience

  • 3D Generalist at Naughty Dog
    Santa Monica
    June 2019 - Present

    Produced high quality AAA artwork in a high-volume production environment

    Self-managed time and company resources to meet fast-paced deadlines

    Directed and collaborated with outsourcing teams

    Integrated final art assets into environments

    Optimized existing assets to run efficiently

    Constructed and composed midground and background set pieces

    Coordinated across multiple departments to ensure consistency and quality of environments buildings and set pieces

  • Co-Lead & VR Producer at JCB + SCAD
    Savannah, United States Minor Outlying Islands
    September 2018 - November 2018

    SCAD collaborated with JCB to research and develop an immersive virtual reality experience to introduce potential customers to the Teleskid. Contributions included team management, visual layout prototyping, environment art assets, and set dressing.

  • Contract Artist at Wannigan Studios
    Menomonie, United States of America
    October 2016 - January 2017

    Created historically accurate 3D environments and assets using photorealistic PBR textures. As well as experience with a hi-poly to low-poly workflow for the creation of hero assets collected within the game.

  • 3D Art Intern at Creative Kingdoms
    Madison, United States of America
    June 2015 - August 2015

    Experienced working in a studio environment. Tasked with updating old game scenes with new assets. Developed new scenes based on existing concept art.