Mitchel Clayton
Mitchel Clayton
Lead Artist @ Addicting Games
Los Angeles, United States of America

Hi my name is Mitchel Clayton, and I have a strong passion for world building and realtime environments. I attended the University of Wisconsin - Stout where I graduated with a BFA in Game Design and Development and then pursued a graduate degree in Visual Effects at Savannah College of Art and Design. I have always had a passion for building worlds both physical and digital, from early childhood I spent a lot of my time building large cities out of whatever was available in the recycling bin. Most recently I was able to create city landscapes of Seattle while working on the Last of Us Part II at Naughty Dog. It has been a great experience to bring the city of Seattle to life in game format. I am excited for a future in the game industry and am looking forward to new opportunities.

Resume PDF

Skills

3D ModelingEnvironment ModelingHard Surface ModelingUV MappingPBR TexturingRetopologyLeadershipLevel DesignGame DevelopmentVehicle Modeling3D Prototyping

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Arnold
Arnold
RenderMan
RenderMan
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag

Productions

  • D20161201 03 reveal trailer thumbs 01 eed770f71049a868341614cae060d37f
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Naughty Dog
  • Header
    • Video Game
      Tombeaux
    • Year
      2018
    • Role
      Contract Artist
    • Company
      Wannigan Studios
  • Everendlogo hi white
    • Video Game
      Everend
    • Year
      2016
    • Role
      Design Lead & Environment Artist
    • Company
      Strix Studio
  • Mqc rise of the totem masters
    • Video Game
      MagiQuest: Rise of the Totem Masters
    • Year
      2016
    • Role
      3D Art Intern
    • Company
      Creative Kingdoms
  • Clubhouse crew game logo
    • Video Game
      Great Wolf Kids: Clubhouse Crew
    • Year
      2014
    • Role
      3D Art Intern
    • Company
      Creative Kingdoms

Experience

  • 3D Realtime Artist at Magnopus
    Los Angeles, United States of America
    March 2020 - May 2020

    -Worked on retopologizing high detail TV character assets to work in a VR/AR pipeline.

    -Baked High-poly to low-poly, transferred textures, remodel and clean-up meshes, as well as integrated them all into the Unity project.

  • Environment Artist at Naughty Dog
    Santa Monica
    June 2019 - March 2020

    Produced high quality AAA artwork in a high-volume production environment while self-managing time and company resources to meet fast-paced deadlines. My responsibilities included modeling, texturing, UVs, LODs, world building, Vista development, and optimization. Took ownership of creation of various vistas from blockout/design phase to final art and optimization while working directly with the Art Director and Lead Artist to make sure it fit within the overall vision of the game. Coordinated and collaborated across multiple departments to ensure consistency and quality of environments buildings and set pieces making sure they fulfilled the goals of design, lighting, and art. Directed and collaborated with outsourcing teams and integrated final art assets into environments.

  • Co-Lead & VR Producer at JCB + SCAD
    Savannah, United States of America
    September 2018 - November 2018

    -SCAD collaborated with JCB to research and develop an immersive VR experience to introduce potential customers to the Teleskid.

    -Contributions included team management, layout prototyping, environment art assets, and set dressing.

  • Contract Artist at Wannigan Studios
    Menomonie, United States of America
    October 2016 - January 2017

    -Researched and developed historically accurate props

    -High and low poly modeling and photo-realistic PBR textures for environment buildings and props

  • 3D Art Intern at Creative Kingdoms
    Madison, United States of America
    June 2015 - August 2015

    -Developed new environment based on existing concept art

    -Updated old assets with new high poly versions and bakes