Hi my name is Mitchel Clayton, and I have a strong passion for world building and realtime environments. I attended the University of Wisconsin - Stout where I graduated with a BFA in Game Design and Development and then pursued a graduate degree in Visual Effects at Savannah College of Art and Design. I have always had a passion for building worlds both physical and digital, from early childhood I spent a lot of my time building large cities out of whatever was available in the recycling bin. Most recently I was able to create city landscapes of Seattle while working on the Last of Us Part II at Naughty Dog. It has been a great experience to bring the city of Seattle to life in game format. I am excited for a future in the game industry and am looking forward to new opportunities.
Produced high quality AAA artwork in a high-volume production environment
Self-managed time and company resources to meet fast-paced deadlines
Directed and collaborated with outsourcing teams
Integrated final art assets into environments
Optimized existing assets to run efficiently
Constructed and composed midground and background set pieces
Coordinated across multiple departments to ensure consistency and quality of environments buildings and set pieces
SCAD collaborated with JCB to research and develop an immersive virtual reality experience to introduce potential customers to the Teleskid. Contributions included team management, visual layout prototyping, environment art assets, and set dressing.
Created historically accurate 3D environments and assets using photorealistic PBR textures. As well as experience with a hi-poly to low-poly workflow for the creation of hero assets collected within the game.
Experienced working in a studio environment. Tasked with updating old game scenes with new assets. Developed new scenes based on existing concept art.